Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B and B2C commercial activities, particularly for retail industry across the globe. The use of CAR started in 2010 with virtual dressing rooms were developed for ecommerce..
For commercial purposes, AR applications used to integrate print and video marketing. Technically, printed material have images of products or services offered by the commercial enterprise. With augmented reality enabled device, a smartphone or smart glass, can trigger video version of the promotional and informational material by superimposing on the image.
Apart from the basic use of CAR, technological advancements have yielded more amazing and advanced commercial applications useful for retail, B2C (Business-to-Consumer), and B2B (Business-to-Business) market operating with physical stores as well as online virtual stores.
Video Commercial augmented reality
History
Commercial augmented reality has brief history compared to augmented reality.
In 2010, CAR started distinctly appearing on the market. It was virtual dressing rooms developed to help ecommerce retailers who are unable to facilitate their customers online to check fitting and look of the products such as clothes, under-garments, apparels, fashion products, and accessories.
In 2012, an AR technology developed to market a commemorative coin Aruba .
In 2013, CrowdOptic technology used to create AR experiences in an annual festival in Toronto, Canada .
In 2014, an AR app "Makeup Genius" released to try out beauty makeup and styles with the help of handheld devices .
In 2015, an AR app launched for art market
In 2016, Wikitude app with the latest version to provide AR campaign opportunity to the businesses . Users have to hold phone camera up pointing to the places and get information like Yelp, Trip Advisor, Twitter, and Facebook.
In 2017, Lenovo has shipped Tango-enabled smartphone to assist retailers. The "Wayfair " app enables customers to try a virtual piece of furniture in home or office before buying.
Maps Commercial augmented reality
Technology
The origin of CAR technology went back in the 1960s but grown considerably in 2000s. According to Commercial Augmented Reality technology involves several contemporary technology components. Among the many, the three components are major, and those are Hardware, Software, and Algorithms of AR.
Hardware for commercial augmented reality
With advancements in computing and allied hardware technologies, AR hardware also evolved with the pace of time. Among the many hardware components, display devices, sensors, Input devices, and computing processors are chief components to discuss.
Display hardware components for CAR
We can list various display hardware in following ways. Head Mounted Display (HMD) such as Harness or Helmets, Eyeglasses, Head-Up Display (HUD), Contact Lenses, Virtual Retina display (VRD), and Eye Tap. Spatial AR (SAR) enhances real-world objects in spaces without depending on any display device. Those SAR are Shade Lamps, Mobile Projectors, Virtual Tablets, and Smart Projects.
Sensors for CAR
To bring the desired mobility in CAR systems, tracking and networking hardware must work in a seamless combination. Fortunately, the latest smartphones and tablets like mobile devices consist of cameras to act as an optical sensor, accelerometer, and gyroscopes for position tracking, solid-state compass and GPS circuits as well as sensors for location detection, RFID for radio signal detection, Wi-Fi for networking, and several mobile-based third-party sensors for myriads of purposes.
Input CAR devices
To bring complete interactivity in AR systems, different input devices are mandatory such as keyboards for textual inputs, speech recognition systems like Siri, Cortana, Google Voice, and so on, gloves stylus, pointers, and other body wears with sensors to provide body gesture inputs, eye movement detection sensors, and hardware.
Software and algorithms for commercial augmented reality
AR software should be capable of carrying image registration process where software is working independently from camera and camera images, and it drives real-world coordinates to accomplish the AR process. AR software can achieve augmented reality using two-step methods: It detects Interest Points, fiduciary marker, and optical flows in camera images or videos. Now, it restores the real-world coordinate system from the data collecting in the first step. To restore the real-world coordinates data some methods used to employ such as SLAM (Simultaneous Localization and Mapping), structure from Motion methods including-Bundle Adjustment, and mathematical methods like-Projective or Epipolar Geometry, Geometric Algebra, Rotation representation (with an exponential map, Kalman & particle filters, non-linear optimization, and robust statistics).
Commercial augmented reality programming technology
The aim of ARML (Augmented Reality Markup Language) is defining and interacting with various Augmented Reality scenes. XML and ECMA scripts are parts of ARML. The role of XML is to describe the location as well as appearance of the virtual objects in AR visualization. The dynamic access to the properties of virtual objects is possible using ECMA scripts binding.
Object model of augmented reality markup language
The model is built on three main concepts-Features: Represents physical objects in AR scene, Virtual Assets: Represents virtual objects in Augmented Reality scene, and Anchor: Define the spatial relationship between a physical and virtual object in AR scene. The Anchors are four different types-Geometries, Tractable, Relative To, and Screen Anchor.
Commercial augmented reality SDKs
Just like other technologies, AR application development kits are available for rapid development process in the form of SDKs including-CloudRidAR, Vuforia, ARToolKit, Catchoom CraftAR, Mobinett AR, Wikitude, Blippar, Layar, Meta, and ARLab.
Applications
Objective of CAR
According to Hemant , the objectives of CAR is bringing virtual objects, which are generated by computers, into physical world using simulation techniques. Moreover, it permits real-time interactions to benefit various commercial sectors and industries.
Commercial augmented reality simulation process
The optical device that combines the real-world and virtual world experiences is 'Combiner' and act as a platform for commercial Augmented Reality experiences. Thus, the entire CAR process consisting main three phases/ the first is recognizing the object or image. The second is object or image tracking in space. The third is super imposing virtual objects on physical world.
Traditional combiners for CAR process
The traditional combiners cover two implementations: The polarized beam combiners or flat combiners, the off-axis combiners or curved combiners.
Non-conventional combiners for CAR process
The non-conventional techniques involve diffractive optics as well as holographic. The hologram or waveguide concepts are involving in these non-conventional techniques and technologies. The real theory behind is extraction of a collimated image, which is guided by Total Internal Reflection (TIR) through a waveguide pipe. It behaves as a router where a waveguide is transmitting the image to the eyes of users and proved the most sophisticated optics to see through.
User interactions in AR
The most of the AR devices use touchpad and voice commands to provide user interactions facilities. The smartphones and tablet devices are the excellent candidates to interact with AR applications. Therefore, most of the AR applications in the market are handheld devices based whether they use traditional or non-traditional AR techniques and technologies.
Commercial augmented reality applications
Augmented reality is gradually changing the scenario of B2B and B2C businesses by providing astounding AR applications. In due course, Hemant has listed several CAR applications in details.
The AR dressing room application
Fashion and apparel customers buy the products after the selection of the best fit by trying it in the dressing room. It occupies dressing rooms heavily and resulting in a queue waiting for longer. Topshop with Kinect has created CAR dressing rooms to overcome the problem at some extents. The Gap has followed the trends. The Augmented Reality dressing rooms are equipped with the AR devices, which are in turn helping into focusing on the targeted dress/product and capture the virtual 3D image of the product/dress. It helps to visualize the dress on the body of the shoppers/users.
Product previews application
The in-store retail customers can view the virtual preview of the product packed within the package, and even without opening it at all, AR app Lego proves an ideal example of it. Lego displays animation of product in highly funny yet informative manners to the interested children and their parents. The image recognition technology is behind it instead of sticking any code on the box and scan it.
To accomplish these Lego has implemented 2nd generation Sandy Bridge Intel Processor that can popup 3D animation over the top of the box. Moreover, animation can move or rotate as the box moving or rotating and it is possible by recognition of box movements and postures.
The CAR triggered products application
The AR event triggered automatically with focus on Aruba coin by the AR hardware. The AR event revealed additional objects and info, which was invisible without the coin.
Makeup CAR application
Shiseido has developed a makeup mirror called "TeleBeauty" that help the female shoppers to visualize the product performance on their faces well in advance applying it. The capability of AR mirror is to portraying the image of shoppers with lipsticks, eyeliners, and blushes with real-time updates.
Beauty style CAR application
The best example is Burberry Beauty Box AR application. It provides a nail bar application. Shoppers can choose their skin tone with the app and paint different polishes on the bar to check how the polishes look in real life.
Art market CAR application
In 2015, an AR app was developed by Itondo with an aim to visualize an art piece on the different location of walls right before bringing it from a gallery. It was displaying Live Previews of two dimensional image of the artwork, which is capable of scaling on the walls. Moreover, it enables art gallary to display Background Previews using pre-saved photos of the different walls provided by the shoppers. Hence, app helps us to visualize the best fit location for the artwork before the purchage.
The color changing CAR application
American Apparel has products in varying types of colors and color combinations. It makes color selection process daunting. Therefore, it has invented an AR app to help in the selection process without wearing actual product. The AR app simulates the same products in available color choices and make the selection process easy. The AR app provides real-time ratings and reviews uploaded by their satisfied customers online and tempt online shoppers to visit the brick-and-mortar stores.
The fitting CAR Application
De Beers is a known entity in jewelry industry. It has released an AR app useful for online shoppers who wish to see jewelry products as they have wear in real-world. The company has provided images of products through Forevermark Fitting site that shopper can download and print on paper. Now, user can use mobile AR app by focusing mobile camera on the image of item. The app is displaying virtual simulation of the jewelry products with real-time updates so products move with the movements of the user and displaying different facets on different angles. Moreover, customers can judge that how ornaments looks in certain lighting and on different skin tones.
The catalog CAR application
The product catalog for certain items like furniture cannot test in real life for real environment. Moreover, mere 3D images of the products seem useless when someone wants to see the furniture product in real life home or office. IKEA has launched their AR catalog IKEA Place that helps to visualize the furniture products in real-world spaces like homes or offices. It also helps customers to judge the appropriate size and shape of the furniture be fitting in actual environment meeting their needs.
The personal shopper CAR application
IBM has released an AR app that helps shoppers to obtain detailed information regarding the focused product in the self without touching it or inviting sales assistants to describe it. The CAR personal shopping application is capable of providing highly personalized experiences as well as marketing offers with personalize touch. All is possible in real-time if Beacon technology is applied in the store.
The shoe sampler CAR application
The Converse Sampler is an AR app to assist the customers to visualize the shoe products with real-time updates. A customer needs to focus the camera of their mobile device to the legs after starting the app. The app provide a catalog for the selection of products. Once the selection has made the app starts superimposing products on the real world legs and give ideas of fitting as well as looks so customer can purchase product even online with a confidence.
Controversy
The biggest controversy has created by Pokémon Go game with two technical problems. The tracking and visualization processes handled in the absence of ergonomic, safe, and secure environment. The immersion of game players was too deep that resulted in several deaths, and many governments of the world have banned the game download as well as gameplay for their citizens. The non-conventional combiner technologies are big hope, but the cost of the hardware, software, and implementation is unbearable for common commercial production. It indicates the CAR technology has a long way to traverse.
References
Source of article : Wikipedia